![]() my advice is to make your party have cards that allow you move more distance to keep it up with these elites or use chill/inmobliize.įor the magic elite this one should be your first target, they can deal lots of damage from long distance with no resctriction. Download changed: Installer, Trials of Fire, Windows, en Version 1.053 1.055, Size 2.2 GB 2.5 GB + Build added: 54812558361540222 + Product added to DB GOG Database is not a product of GOG or CD. Try to kill these firstįor the elites version of melee is slightly different, these elites are highly mobile, so they often apply hit n run tactics, you have to debuff them. Magic: Similar to ranged, but since they their attacks doesn't have range restrictions or aren't blocked by the terrain they can hit hard from turn 1. Try to close the gap when figthing ranged Ranged will try to hit you from afar, if it's not possible the enemy will advance to another place where it can hit you. If they're at disavantage they will retreat. Note: if you have the chance try to kill the summoner go for it, if the summoner dies, the summons die tooīehavior for beast and summons it's quite simple, they will try to surround and hit you like a piñata.įor basic melee humanoids this apply too. ![]() It always better to kill summons first, in case the summoner is too far away or it's not possbile to make damage to him that turn. ![]() Of course, depending of the situation if you have the chance to kill in one turn whatever you have close, just do it, the less enemies, less cards, meaning less WP and/or attacks from the killed enemy. ![]() The harder to kill, the faster you have to get them. Summons < Beast < Melee < Ranged < Magic < Elite Ranged < Elite Magic < Boss ![]()
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